Rookie
Muspelheim

Hi guys/ girls/ gays and gurls!
I heard some CLs opinions so i'm here to propose some changes (and not as bold as I did in the last post) in CL skills for 60 cap.
(that will affect future caps in terms of balance too)
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CURE
We have a problem with the cast of this skill: It's too hard to deal against macro players cuz they keep interrupting you again and again and again and ofc, they will ALWAYS do lots of damage in a short time that your cure can't reach with 1s cast.
(you can have a small look of this problem in this video)
Once was already said that staff can't do something about macros, we need to give CLs a way to deal with them.
Cast Time FROM 1s TO 0.6s
RAPTURE
CLs run out of MP easily (lvl max shield 3k MP/ lvl max rejuv 800MP) so this skill need to be improved for PvP purpose.
Max Skill LvL FROM 16 points TO 10 points
Cast Time FROM 2s TO 0s
Cooldown FROM 180s TO 120s
Skill Duration FROM 10s TO 5s
MP Regen FROM fixed values TO % MAX MP values
10% at lvl1 (2% MP regen per second) and +5% (1% per second) each skill lvl before this
(45% MAX MP regen at 60cap, 55% MAX MP regen in MAX lvl skill)
ARCHANGEL'S BLADETo match with Bless and Archangel's Light we need to add mass effect at max skill lvl.
Mass Effect at LvL 3 skill
IRON WILLThis passive is pretty useless at lower caps (10% stun resist at 60cap) and too much op in higher caps(50% stun resist at skill max), so we need to adjust values here
Max Skill LvL FROM 10 TO 4 (LvL 55/60/70/80)
10% Stun Resist/ 10% Shock Resist each skill point
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Thanks for reading this and please let us know your opinion about it