Adjusted altar related NPCs to be balanced for this cap.
Added new marks of experience to cash shop (61-70)
Increased duration of MoH and integrity mark buffs.
Increased upgrade chances of relics and reduced chances of failure/destruction.
Rave gust set changes (details below)
Rave gust proc has been given similar treatment as it received previously for both uncored and cored sets.
The patk/matk bonus will now stack with player buffs such as bless but no longer stack with fire pran buffs.
Increased critical rate from 50 to 60
Increased move speed bonus from 15/15 to 20/30
Increased heal rate from 600/900 to 900/1200
Level cap increased to 70
Added rank A ammo/extracts to cash shop
Added new mounts to cash shop
Added new costumes (see below) to cash shop
Added difficulty tags to prison hearts
Added field bosses with a 6 to 18 hour respawn time. (pvp channel only)
Added mutated mobs. (pvp channel only)
Added an "open world dungeon" in FAZZ. You can flag up and PK there without penalties.
Changes to random stat system. Details below.
Split off the shielding effect on shadow mist onto a separate buff.
Added some base crit rate to blood strike.
Added perma 4th bag to cash shop.
Merged double xp and double quest xp marks into a single item.
Added rank S consumables to cash shop.
Cash shop has been repriced to better fit the free dpoints we are now giving away.
Random stat system
After getting feedback from players regarding the random stat system we've decided to apply a nerf to all existing stats on 80/85 gear.
If lets say the maximum possible stat previously was 30, you had a roll of 20 and now the new maximum possible stat is 20, you will have a roll of 14.
The reason we decided to do this was because in our previous efforts to encourage people to farm for better statted gear, not...
Added 80 uni and 85 uni weapon drops to the same mobs that drop VG.
Fixed broken lilola in event server.
Fixed an issue with t3/t4 costume boxes not giving an item when opened.
Re-enabled disassembling of 80 uni and VG.
Added salvage system. Info below.
Increase xp rate for 81-85 to 4x from 2.5x.
Removed certain NPC guards in disceroa.
Salvage System
You can disassemble 80/85 gear for a 100% chance to get a cracked gear piece to be used to salvage an existing gear piece.
You can use cracked gear pieces to purchase a gear piece of your choice that will have a "critical rolled" stat.
Critically rolled items have a 100% chance to roll a more desirable stat(the rarest group) which will always roll in the first slot.
Armors will cost 10 cracked pieces while weapons will cost 20.
Disabled some hell dungeons not meant for this cap.
Newly dropped 85/80 gear after maint will give better stats, have a higher chance of rolling for better stats and will no longer roll multiple of the same stat.
Disabled 80/85 gear from being enchanted.
Disabled disassembling of 80/85 gear.
Planned:
New accessories
Skill reworks to Howl of blood/freedom/shadow mist/pallies
Bjorns new task system coming in a day or two hopefully(ask him on discord)
The drops will work like this. Each nation's disceroa mutated mobs will drop a different piece of armor. Weapons/Shield and the 4th armor piece will drop from Mutated Titans in traband. Weapons/Shield will stay in traband indefinitely however the armor pieces will be rotated to drop at different nations. The mobs that drop 85 honor in disceroa are as follows:
Mutant Gherion Slaughterer
Mutant Gherion Butcher
Mutant Etos of Fire
Mutant Etos of Silence
Mutant Lord of Chimera
Mutant Soul Predator
Aitan_Controller
Daily Dungeon will be updated in the following weeks to come.
Added truth seeker gear to skull shop.
Added lilola spawns to raid dungeons/dd.
Added lilola spawns inside rumble.
Added rumble rewards to the rumble npc.
Added 3 new relics to traband field bosses (except elephant). These relics automatically self destruct after 12 hours can't be upgraded.
Made temples dirt cheap to upgrade.
Increased chances of getting recipes from Green/Blue/Red books.
Increased superior crafting chances of all prison crystal recipes.
Reduced the damage amp from polymorph to 80% down from 100%, increased cooldown to 35s from 25s.
Easter Event - Starts after maintenance lasts 2 weeks
Easter Egg Nests will be spawning throughout traband. Players will have to "search" them to spawn an Easter Bunny.
The nests also have a chance to give you an easter egg random box or an easter egg.
You can collect 20 easter eggs and bring them to the big nest in the center of traband to summon a Giant Bunny.
Easter pvp Event - Starts after maintenance lasts 2 weeks...
Fixed Lionheart's hp regen not scaling properly with levels.
Removed cast times from Heaven's Affection, Onslaught, Blades of Aika, Divine Strike.
Capped divine strike to max of 10 levels.
Divine strike level 1-8 now gives a higher move speed reduction from before and 9/10 will now root.
Divine Charge will now hit targets in a 4 meter aoe and be non purifiable along with giving addtional damage when attacking the target.
Polymorph now no longer negates your HP from gear and applies a shock instead of a slow, it also increases magic damage taken while the debuff is active by 100%.
Polymorph now capped to max level of 1.
Reduced the stat reduction that was applied last week to 15% from 33%.
Fear duration has been reduced and will no longer cancel when getting attacked.
Updated droptables for Apos/Elite Apos/Giant Gara/Goldwing
Hello! It is me for one week only. I am blessing you with my rambling patch notes.
[General]
Jumpstart increased to 70 from 65.
Rumble relic now lasts for 5 days and gives 25% reduction on raid dungeon times (description to be fixed but effect works). Only works if you have the relic and enter, not on timings already there when capped.
Introduced new relic Holy Rope: Lash. This gives a % chance to debuff speed and defense of anyone that kills you. (description to be fixed but effect works)
Axe has been swapped out for Shield.
Shiningcross - fixed the stat display.
Molten Accessories - fixed the stat display.
Upgrading relics can't break them anymore.
Auralar no longer work to give random enchants.
There is a new system for costumes that is active, you may notice some differences but this is so we have more control can start with weapon costumes. The Wiki is now live, this is a work in progress and we'll be updating as we go along...
Disabled memory poisons. (Hit up fireheart on discord for refund)
Reduced DMW to 30 seconds.
Reduced requirement for login bonus quest. Now only requires 1 skull.
Enabled envoy NPC for exiling to other nations. (based on PR rank)
Raid dungeon info
We have disabled memory poisons and added anti abuse checks to the dungeons. The raid timer will now be applied upon clicking on "Enter" when trying to enter the dungeon (to be changed to upon entering the dungeon next maint). Due to the power-creep of having + 12 etc, we've buffed the dungeons to hopefully make it so people don't just steamroll through them and find it boring. The raid timer has also been halved from 7 days to 3.5 days.
Twilight set proc effect has been changed to giving a fixed amount of crit rate (120/140 for uncored/cored) instead of the former 100%...
Reduced crit damage on DG AH set effect to 10/13 for uncored/cored down from 20/23.
Increased move speed reduction on level 10 Leg Shot to 52 from 42
Everyone should receive boxes upon logging in containing + 7 level 75 gear. We have also added these boxes to the skull merchant for people who may want them for multiple characters or missed the original giveaway.
Increased the reinforcement level of player assistance gear.
Consolidated the potions in the premium merchant from 4 into 2.
Adjustments made to fireshot's elixir and potion of destroy buff.
Added rank B enriched to the cash shop
Fixed the boxes in daily dungeon not spawning
Fixed the LMW teleporter
Sent out event prizes
Added amnesia to the level rewards box
Cleaned up the redundant items from the level up boxes.
Reduced the effect of the Holy Axe relic from 10/15/20 to 5/10/15
We've received a bunch of suggestions regarding the damage output and the powercreep of player damage and thus we've decided to reduce the attack gained from fireshot's elixir and also increase the hp gained from the potion of destruction. We've also reduced the damage bonus of the holy axe relic to attempt and combat this.
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